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There’s Not an App for that: Mobile UX Design For Life

By: , Posted on: March 10, 2015

There's not an app for thatThere’s Not an App for That will make your work stand out from the crowd. It walks you through mobile experiences, and teaches you to evaluate current UX approaches, enabling you to think outside of the screen and beyond the conventional. You’ll review diverse aspects of mobile UX: the screens, the experience, how apps are used, and why they’re used. You’ll find special sections on “challenging your approach”, as well as a series of questions you can use to critique and evaluate your own designs.

Whether the authors are discussing real-world products in conjunction with suggested improvements, showcasing how existing technologies can be put together in unconventional ways, or even evaluating “far out” mobile experiences of the future, you’ll find plenty of practical pointers and action items to help you in your day-to-day work.

The authors have served up a fresh and exciting challenge for designers, students and researchers, inviting them to dare to think differently. Instead of simply following the default framing of technological design in terms of yet another ‘looking down’ app they ask the reader to look up and around them and be inspired by how we actually live our lives when ‘out there’, app-less. They bring them into this new world order using their inimitable style that has become their hallmark: witty, provocative, engaging and highly accessible. The book draws on many insightful examples and before–their-time, at-the-edge research projects, widening the scope of topics to include food, fashion, new materials and the art of being more mindful.  The secret, it seems, to creating the next generation of technologies that is not another app is to make us feel truly alive by capitalizing on how we use all of our senses in the world. – Yvonne Rogers, University College London

As a useful resource for Interaction Design courses, the authors have developed a module syllabus that covers key UX and interaction concepts using the material in the book:

Download (PDF, Unknown)

In addition, Matt Jones expands on the concepts in the book in a series of conversational videos designed to stimulate your thinking about mobile UX for your next app or research project:

Read more about the authors’ approach to mobile UX design at their website, Change the World UX here.

There’s Not an App for That: Mobile User Experience Design For Life by Gary Marsden, Simon Robinson and Matt Jones is available for purchase on the Elsevier Store. You can save up to 30% on your own copy – just use discount code “STC215” at checkout!

About the Author

mattMatt Jones (@MobSwan) is a professor and Head of Department of Computer Science, Swansea University. His research work focuses on human-centered computing with particular emphasis on mobile and ubiquitous computing and resource-constrained communities in regions such as India and South Africa. His work in these contexts has been recognized by an IBM Faculty Award and, from 2014, by a Royal Society Wolfson Research Merit Award.

Matt has had many active collaborations and interactions with industry, NGO and Governmental stakeholders including Microsoft Research, Nokia Research and IBM Research. In his spare time he tries to live life face-on with his energetic family, and enjoys nothing more than an exhilarating early morning cycle ride to the glorious beaches of the Gower.

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Computer Science

Computing functionality is ubiquitous. Today this logic is built into almost any machine you can think of, from home electronics and appliances to motor vehicles, and it governs the infrastructures we depend on daily — telecommunication, public utilities, transportation. Maintaining it all and driving it forward are professionals and researchers in computer science, across disciplines including:

  • Computer Architecture and Computer Organization and Design
  • Data Management, Big Data, Data Warehousing, Data Mining, and Business Intelligence (BI)
  • Human Computer Interaction (HCI), User Experience (UX), User Interface (UI), Interaction Design and Usability
  • Artificial intelligence (AI)
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